This week we concentrated on Fresnel Reflections, refractions, Chromatic Aberrations, Specular + Glossy Highlights, Brushed Metal, White Balance, wave lengths and visible spectrum. There is more but its just getting redundant listing all these topics.
Using MIB Blinn Mental Ray Shader node
Using MIB CookTorr Mental Ray Shader node
Simple Brushed Metals method
Mib_Blinn + Mib_Reflect + Mib_CookTorr --> Mib_Mix_Color Shader
Seriously '(O.0)'
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