This week we concentrated on Fresnel Reflections, refractions, Chromatic Aberrations, Specular + Glossy Highlights, Brushed Metal, White Balance, wave lengths and visible spectrum. There is more but its just getting redundant listing all these topics.
Using MIB Blinn Mental Ray Shader node

Using MIB CookTorr Mental Ray Shader node

Simple Brushed Metals method

Mib_Blinn + Mib_Reflect + Mib_CookTorr --> Mib_Mix_Color Shader


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