Seriously '(O.0)'

Showing posts with label Spherical Shader. Show all posts
Showing posts with label Spherical Shader. Show all posts

Wednesday, September 9, 2009

Photorealism with Mental Ray - Week 01

This was the class work from the 1st week of my on line course
"Photorealism with Mental Ray"

Here you are looking at a Spherical/Environment Map projected through the camera for the background, and then a blurred version of that map is projected onto the ball. There is a floor plane that is reflecting the sphere and has a bump to give the reflection qualities similar to the water.






Sphere Shading Group


Floor Shading Group(reflection)


Camera with Environment Map(background)