Seriously '(O.0)'

Tuesday, October 6, 2009

Photorealism with Mental Ray - Weeks 04+05

1. Break Disc no MR Approximation using ward shaders for highlights
2. Warpped highlight because of the approximation(need to fix)
3. First test at rendering the wheel with FG and Physical Light on Cyclorama
4. Seconde attempt at lighting the wheel with FG and Physical Lights on Cyclorama
5. Testing Chrome of headlights and Patterins of the glass.



1. Testing Final gather of Key Light in a completely diffuse environment on Cyclorama
2. Testing Final gather of Fill Light in a completely diffuse environment on Cyclorama
3. Testing Final gather of all lights in scene including Reflector acting as a SoftBox in a completely diffuse environment on Cyclorama
4+5 Frist Render of car on Cyclorama with studio lighting. Used FG and Physical Light, the lights were pointlight acting as MR Area Lights. There was a piece of geometery on top of the car reflecting light simulating a Soft Box.
6. Revised Studio Lighting Render added directional light to fill in the shadows of the flood lights.

1 comment:

Oi said...

I like the 4th picture with the side view of the wheel. I can almost touch it! And I really like the 6th and final picture of the car with the lighting. It's looking better and better. My only issue is with the silly car ornament on the hood. It looks funny. :) Looks like the class is a lot of work, but it's coming along fine. Can't wait to see the last few weeks.