Seriously '(O.0)'

Saturday, September 12, 2009

Photorealism with Mental Ray - Week 02

This week we concentrated on Fresnel Reflections, refractions, Chromatic Aberrations, Specular + Glossy Highlights, Brushed Metal, White Balance, wave lengths and visible spectrum. There is more but its just getting redundant listing all these topics.

Using MIB Blinn Mental Ray Shader node


Using MIB CookTorr Mental Ray Shader node


Simple Brushed Metals method


Mib_Blinn + Mib_Reflect + Mib_CookTorr --> Mib_Mix_Color Shader




Wednesday, September 9, 2009

Photorealism with Mental Ray - Week 01

This was the class work from the 1st week of my on line course
"Photorealism with Mental Ray"

Here you are looking at a Spherical/Environment Map projected through the camera for the background, and then a blurred version of that map is projected onto the ball. There is a floor plane that is reflecting the sphere and has a bump to give the reflection qualities similar to the water.






Sphere Shading Group


Floor Shading Group(reflection)


Camera with Environment Map(background)

Wednesday, June 10, 2009

A sketch I inked



This is Oi's BearFriend.

Friday, May 15, 2009

Si Se Puedu!


I can, You can and We can.
lets go do it.

Saturday, May 9, 2009

Sitting on the Green.



Sitting on the Green.
A Little Bored A Little Excited.

Thursday, April 16, 2009

Experiment.08.



The product of testing different ways to do footsteps on water. I composited the man on top of the water in after effects. For the final I won't be so lazy. I'll use the rig in the scene. For now though I need a better was of manipulating the water instead of using only wake deformers. I'm also going to see If I can add a texture to the water.

a bit of a face

Sketching over Easter Holiday.

Sunday, April 5, 2009

Pat's Cut Out Project.01.

Project: Take images of Pat's Munny and create a cut out template like the ones from Cubeecraft.com

Oi and I took a bunch of picture of Pat's Munny last weekend. We tried shooting with indoor light and a hand held flash but it didn't work to well. Oi suggested we use natural light so we set the Munny up next to a window and shot it. I put together this sample sheet of all the angles I will be using to make the cut out. The problem is to take a pictures of a round surface and flatten them so that they fit on a flat surface.


Today I built the 3D model and set it up to be textured. I used the Mario cut out from Cubeecraftube as a guide for my UV's(texturing) and final Cut out template.


The 3D Model, or the part that 3D plays in this project is really just a tool to aide me in making a better cut out. Instead of printing and testing numerous cut outs I can manipulate the texture for my 3D model because it's layout for texturing(Uv's) are fitted to the cut out template.