Using MIB Blinn Mental Ray Shader node

Using MIB CookTorr Mental Ray Shader node

Simple Brushed Metals method

Mib_Blinn + Mib_Reflect + Mib_CookTorr --> Mib_Mix_Color Shader













Today I built the 3D model and set it up to be textured. I used the Mario cut out from Cubeecraftube as a guide for my UV's(texturing) and final Cut out template.
The 3D Model, or the part that 3D plays in this project is really just a tool to aide me in making a better cut out. Instead of printing and testing numerous cut outs I can manipulate the texture for my 3D model because it's layout for texturing(Uv's) are fitted to the cut out template.